Review based on patch 1.01.
My first foray into the original Harvest Moon series (now called Story of Seasons) was a title called Friends of Mineral Town - a remake of a 20+ year old game. It stayed faithful to the original, to the point that it was basically the same game with a new coat of paint. That is all well and good for nostalgia seekers, but for me it was too dated and bare-bones compared to what you expect from the genre today. After being let down by Mineral Town I never thought I would touch another Story of Seasons game, but then Pioneers of Olive Town went on sale.
Unlike Mineral Town, Pioneers of Olive Town is a completely new entry in the series, so it includes many of the quality of life improvements pioneered by other games in the genre, most notably Stardew Valley. The player's farm is now highly customizable, and there is better automation and ways to grow plants out of season. You no longer need shears or a bucket taking up precious inventory space to milk cows or shear sheep. There is a good variety of crop and flower options with new varieties unlocking as the years tick by. The progression overall just feels so much better than what was in Mineral Town. The only downside is that Olive Town over-corrects a bit too much and shifts the focus away from farming to manufacturing. You can't just use logs anymore. Now you have to process them into boards. Wool has to be turned into yarn and then into fabric. Weeds are made into rope which is then weaved into one-time use fish-baskets. This sort of thing makes sense in a building simulator like My Time at Portia, and Stardew Valley had this to some extent, but you could also just buy the processed products without having to make it yourself. So many items in Olive Town need processing and take so long to process that one third of the farm will likley be taken up by machines running 24/7.
Structures will not degrade over time, but weeds and puddles occur far too frequently. These have to be cleared by hand and are what I saw people complaining about the most. I thought I would hate them more than I did, but they ended up just being a minor annoyance and an eyesore.
Enough storage space to hold all the raw goods plus the various stages of processed goods always seemed to be in short supply without sacrificing yet another chunk of the farm to storage boxes. Even the refrigerator in the player's home never had enough space for the food items, so I was constantly having to look at what a recipe needed, running outside to get it from storage, and then having to run back inside. Very tedious. For some reason the silo can only hold 99 fodder while a regular storage box can hold 3,000. So what is the point of having a silo? The actual farming itself is also rather simple: plant, water, harvest. There is no fertilizer, no crop damage, and no need to improve plant quality. Feral livestock will also just appear on the player's land, which you can tame for free. I suppose it makes for a more relaxed experience, but a sad part of me can't help but wonder if someone is purposefully dumping these animals on the player's farm like a box of unwanted kittens.
They have olive trees and olive crystals in the game, but no olive egger chickens?
Besides farming, the other big draw of the genre is socializing. In Stardew Valley (arguably the best in the genre) things could get very heavy whenever it delved into real-world issues such as depression, addiction and PTSD. Pioneers of Olive Town by comparison is less serious and more 'feel good vibes'. All of the characters are written to be likeable and charming without any real baggage or problems in their lives outside of the occasional missing bike or runaway cow. They're fine for what they are, just not particularly compelling or deep. You can also get married and have a child, but the child is found (given?) by the spirits of the woods. It's pretty weird, especially when none of the locals question where you got this random child from; my dark mind immediately jumped to baby farming and baby harvesting. I assume this was done because Olive Town doesn't have a doctor, which is also weird considering it is suppose to be a tourist destination.
Marvelous Europe (developer subsidiary) donated £20,000 to part-fund the building of a new breeding facility at the Royal Zoological Society of Scotland's Highland Wildlife Park (RZSS) to save the critically endangered pine hoverfly, one of the UK's rarest species. It is hard to get funding for the conservation of insects because they don't have the presence and draw of megafauna like the elephant or tiger, but are arguably more important to the health of the environment. It was an unexpected and generous gift from Marvelous.
The main story goal is actually to attract more tourists to Olive Town. Why they want or need more tourists is never explained. The town looks fairly well off and doesn't seem to be in any dire need of more visitors. What the tourists are coming to Olive Town to see is never explained either. It's a pretty ordinary looking town with nothing especially noteworthy that would make it a tourist spot. Overall I enjoyed it more than I thought I would. I don't think I would play it again, but I got a decent amount of entertainment out of it.
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