July 4, 2026

Don't Kill The Disc Sony

What This Is About:

On July 1, 2026, Sony announced they will be ending production of new physical discs for all PlayStation 5 games starting January 2028. All new game releases after this date will be digital only, either as a direct download from their storefront or as a download code sold inside of a plastic box. At the same time Sony announced the closure of their digital storefronts for the PlayStation 3 and PlayStation Vita, as well as the deletion of over five hundred purchased movies from their customer's libraries (for a second time). No one was offered refunds or store credit of any kind.

Had these movies been physical DVDs and Blu-rays it would have been illegal for Sony to take them, but because they were digital goods, as far as the law is concerned, it wasn't a crime. A disc is something you own - at least until it degrades (which I have yet to happen). You can lend it to a friend, trade it for other games, resell it on the second-hand market, gift it to someone, collect it, or pass it down to your kids. A digital game is a license - you are renting the game essentially and it can be revoked at any time for any reason.

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Some individuals say that an all digital future was inevitable so we should all just accept it and move on; which is a really shortsighted and quite frankly defeatist stance to take. In this hypothetical all digital future, what will the libraries look like? How will people, especially low income families, access that media? How many pieces of media will be removed, lost, or have public access revoked forever? It quite frankly sounds dystopian to me and is certainly not something we can or should "just accept". It is easy to be dismissive when the issue doesn't impact you or isn't something you care about. But the argument that physical media is dead just isn't true. I can and still do read books printed on paper. I can walk into most retailers and buy new movies on DVD or Blu-ray. I can still buy new CDs and vinyl records of all things (which have seen a revival). So why not video games? The last few years have actually seen a "Physical Media Movement" among the younger generations that was born out of subscription fatigue, ownership concerns, rising costs, and anemoia, the desire to experience things from a time period they never got to enjoy.

There are video game titles that have never been ported or re-released in any form. The only way to access them is through physical media. Three unique gaming experiences of the PlayStation 3 era for me - Lair, Folklore and Afrika, can only be played (legally) with a physical copy as of 2026. An ongoing movement called, Stop Killing Games, was formed specifically to try and preserve games after so many digital-only games went the way of the dodo and left paying customers "holding the bag".

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I am not opposed to digital games. Digital games are great for convenience and people without a lot of space to dedicate to physical media. But I am against digital being the only option. Many Americans (roughly one-third) lack internet that can handle 100+ GB game downloads and updates due to the "digital divide" - rural areas with poor cable infrastructure, one or no internet providers, and high internet costs. Physical games not only provide these communities with access but oftentimes cost less than their digital versions. Many game shops (both big name brands and mom & pop shops) rely on the second-hand market. In low income communities children would 'swap games' so even if they didn't have a lot of money to spend on luxuries like video games, everyone still got to experience something new. Sony themselves actually advocated for this exact thing once-upon-a-time during the PlayStation 4 era.

Why Is Sony Doing This?

The cold hard truth is that Sony doesn't care about anything other than their bottomline. They don't care about their customers, game preservation, poor communities, a lack of access, or mom & pop shops closing down. This move away from physical media was motivated purely by greed. According to released data, a quarter of PlayStation owners still bought physical media as of 2025, and that data may be skewed when you consider some games are only available as a digital version. The data also lumps all microtransactions and DLC purchases under 'digital'. In the case of Sony's first party titles, many actually sold better physically than digitally; Spider-Man (2018) for example, had a physical-to-digital split of 66% to 34%. God of War Ragnarök had a split of 76% to 24%. Sony shipped 70 million game discs in 2025 and made less than $1 billion dollars. They sold 248 million digital games that same year and made $7 billion dollars. Even if the physical supporters don't budge, the digital sales will be enough to more than make up for it.

The digital-only PlayStaion 6 will be releasing in 2028 with an estimated price tag of $1,000. Sony ending physical media now is their way of trying to shuffle everyone into a "walled garden" marketplace where they will have full control of game prices, availability and ownership. Nintendo already has this to some degree and it is why their $80 games never go on sale. Sony is currently being hit with multiple class-action lawsuits from the Netherlands, United Kingdom, and California due to their marketplace now constituting an illegal monopoly without physical media to offer a competing price point. PlayStation notoriously has a terrible refund policy, engages in dynamic pricing, and has been chasing live-service trends with games nobody wants, among them the infamous Concord, which failed so spectacularly it was given a place in the Museum of Failure. And Sony is pushing this all-digital future of theirs at a time when digital storage prices are skyrocketing. Sony has become the very thing they once mocked Microsoft (Xbox) for.

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What Can Be Done?

1. Be vocal and let Sony know you want physical media as an option. Sign a petition, talk about it or contact Sony directly. The outcry after their announcement was already so severe that Sony had to step away from social media for several days. Do not let the pressure off. Even non-gaming chains like KFC and Domino's pizza have joined in to openly mock Sony, with jokes such as "at least Domino's has more options than Sony has exclusives" making the rounds. Some game developers, such as Billy Basso (maker of Animal Well) are considering skipping Sony platforms in the future as a form of protest.

2. Cancel your PlayStation Plus subscription. Loot Box Gaming specifically is urging people to cancel their PlayStation Plus subscriptions in protest. The subscription price keeps increasing and Sony has confirmed that more price hikes are planned in the future. Let Sony know how you feel with your wallet. It wasn't an accident that Sony announced the end of physical media on the first of the month. They knew their profits would take a hit and they're hoping to recover from the backlash before their next investor call.

3. Buy physical copies of games to show Sony there is demand, or if you're a digital-only person, buy games on PC instead of PlayStation. Unlike Sony's marketplace, the PC is an open-platform with a bigger game selection, better prices and deals, more storefronts to choose from, and a better refund policy. Worst case, Frank Cifaldi of the historical video game preservation institution has argued in favor of piracy due to Sony "failing to offer a meaningful alternative".

Show support to one of the many limited run companies. Some even release games for retro hardware:

Like many other game collector's and physical media enthusiasts I will no longer be supporting Sony past the PlayStation 5, unless they reverse their decision. I want no part in the future they're trying to push, even if it means I have to stick to retro gaming for the foreseeable future.

I don't expect Sony will last long as a hardware manufacturer past the PlayStation 6 without physical media. Physical media was the "loss leader" for consoles - an item sold at a loss to stimulate sales of more profitable (in this case digital) goods. It is not dissimilar to how Costco sells their rotisserie chickens at a loss to get people in the door and the other items people buy while they're there offsets the loss on the chicken. Consoles were the only place offering physical media (rotisserie chicken) and now that they have done away with it, people have no reason to stick around when other stores (PC) have better deals and customer protections.

July 3, 2026

The Forgotten City Review: Worth Its Weight In Gold

Review based on patch 1.3.0

Story:

After being saved from drowning by a mysterious woman named Karen (Charon or Kherty), the player character is asked to search for her friend who went missing in the nearby ruins. While exploring the ruins, the player stumbles into a restored version of the city during the time of the Roman Empire. The handful of residents living there - which include ancient Egyptians, Greeks and Romans - all follow a "Golden Rule", where if any of them were to commit a sin, everyone would be turned to gold as punishment by the gods. No one is sure what counts as a punishable sin, but the magistrate asks the player to use their status as the 'newcomer' to discover who is most likley to sin.

Gameplay:

The player has the ability to loop time - repeating the same day while retaining both physical objects and information obtained from the previous loop. The narrative is one that discourages violence, brute force and combat, and instead asks the player to talk, listen, and think. It delves heavily into moral philosophy, asking questions such as what counts as a sin? Who gets to decide what is right and what is wrong? Does cultural context matter? Rufius for example, has a condition that causes him extreme pain and makes him irritable, which he takes out on Vergil. With treatment Rufius becomes much more pleasant and takes steps to correct his previous bad actions. If Rufius couldn't control his behavior before treatment, then how responsible is he for his actions? Desius has the only medicine that can save a woman's life, but will only part with it for an exorbitant sum of money. Is the Golden Rule then to blame for creating an environment where anyone who can't afford treatment must die? The player can always steal the medicine and carry it over into the next loop, essentially duplicating the item, but is this moral? A life will be spared, but to obtain this item everyone will need to be turned to gold at least once. It is a loophole the player is exploiting, not unlike how Desius operates. The narrative also explores society's relationship with its laws, religion, history, and cultural appropriation. The Greek residents for example, think the Romans appropriated their religion and the Egyptians think the Greeks appropriated theirs, but are resistant to the idea that they did the same to the Sumerians.

"If there is one thing I have observed about rules, it is that virtuous people do not need them, and evil people will always find a way around them." -The Hermit

Conclusion:

The Forgotten City is such a good example of why not every game needs a combat system or violence as part of its gameplay. I don't want to give too much away because this is one of those games that is best experienced blind. It is roughly 6 hours long but very well written and thought provoking.

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June 22, 2026

Music to Level Up Your Day: Xenoblade Chronicles X, Part 1

I don't know much about musical theory, nor am I a musically inclined person. However, I do love to listen to video game soundtracks. They can be a powerful listening experiences in their own right, or be as evocative as the scores composed for film. Each of these posts will feature a sampling of music tracks from a single game title, or series/franchise in some rare cases. A complete list of these can be found on the Video Game Music page.

Composer: Hiroyuki Sawano

Singers: Aimee Blackschleger, Cyua, Mika Kobayashi, mpi, Sayulee,

North American Release Date: December 4, 2015

In the year 2054, a galactic war forces humanity to flee Earth aboard spaceships dubbed "arks". After being pursued by extraterrestrials for two years, the "White Whale" ark makes a crash landing on the uncharted planet Mira. Several stasis pods are ejected during the crash, of which the protagonist Cross is one of the only survivors. Rescued by Elma, the leader of BLADE (Builders of the Legacy After the Destruction of Earth), Cross is inducted into the organization and eventually earns the right to pilot a mechanical suit called a "Skell".

Hiroyuki Sawano created the music based on selections provided by the game developer. Broad orchestral elements were made on a computer, but he was given free rein to add in smaller layers and elements where he saw fit. Music copyists were employed to create the scores for each individual instrument in order to save time.

Uncontrollable | (Tyrant Battle Theme)

Wir fliegen | (Overdrive Theme)

Your Voice | (Ending Credits)

Don't Worry | (Skell Flight Theme)

no2=THEMEX | (New NLA Theme)

46-:ri9 (Shiro no Tairiku / The White Continent) | (Sylvalum Region Theme)

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June 11, 2026

The Procession to Calvary Review: A Bonafide Classic

Story:

The female warrior Bellona (painted by Rembrandt) is bummed-out because the holy war has come to an end and the new leader, Immortal John, has ruled that there should be no more killing - Bellona's favorite thing to do. However, the previous tyrant, Heavenly Peter, has escaped, giving Bellona one last chance to commit (legal) murder by claiming his head.

Every character, object, and background has been taken from real-life Renaissance paintings and given simple animations to create a very unique 'cut-out' visual presentation. These paintings often feature absurd imagery, such as lap-dog sized pet lions, two fully nude men 'wrestling' by the beach, or people holding freakishly oversized keys. The imagery is not only interesting, but blends well with the story's dry humor written in the comedy style of Monty Python. The music is all classical stuff as well, played on screen by musicians hidden in every background. Bellona can even sing along or applaud the artist's work.

They aren't afraid to poke fun at the individuals who donated the largest sums of money to fund the game's creation.

Gameplay:

The Procession to Calvary is a point-and-click adventure game where you must help (or hinder) NPCs by solving puzzles - often in absurd ways - to get within arms reach of Heavenly Peter. A lady needs a new wagon wheel? Why not just borrow one of the breaking wheels? The nobles won't let you take their trinkets? Gas them with a skunk. None of the puzzles are difficult to solve, although some of the more unorthodox ones required a bit of trial and error. Of course, there is nothing stopping you from skipping most of the puzzles by simply killing everyone who gets in your way. This will lock you into the "bad" ending, but I like that it was included at all as an option. Beside killing people, you can use your sword for non-lethal things, such as cutting rope used to tether a boat.

Most things have the options to interact, examine, or speak.

Conclusion:

This is a short game at roughly 3 hours long, but I love the unorthodox presentation and cartoonish absurdity of Renaissance paintings brought to life in the comedy style of Monty Python. It sets out to do something very specific, does it well, and doesn't overstay its welcome.

For collectors, a limited run of 1,500 to 2,800 (depending on the platform) copies were produced by Red Art Games; which have since sold out. As of this posting, sealed copies remain affordable with an average retail price of $50.

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May 28, 2026

Ark: The Animated Series - Vestigialization Of A Series

Ark: The Animated Series is a 2024 animated series based on the video game, Ark: Survival Evolved. The story is taken directly from collectable pages that could be found scattered throughout the video game. These pages recount the same story from the perspective of multiple characters, each writing in their native language. Hand drawn animation was chosen for the series because it "ages better" than 3D and is not easily mistaken for a video game cut-scene. Snail Games (publisher) chose the American based studio, Lex + Otis, to animate the series and paid for a massive, star-studded ensemble to voice the characters.

The series was announced in 2020 but went without a confirmed release date or streaming platform until 2024, when the first six episodes were released unexpectedly in a surprise drop. For unexplained reasons, 'part two' was delayed to sometime in 2026. Given the developer/publisher's history of abandoning projects and announcing vaporware, I have decided to release this review of "Part 1" and will update it in the future if or when 'Part 2' is released.

Credit Music: Awakening (by Gareth Coker)

Spoiler Warning: I am going to give a synopsis of each episode and my opinions at the very end.