Gameplay is split between the "The Den" and missions. The Den acts as the main hub area and is where the player can check their mail, change their appearance, resupply and craft or upgrade weapons. One of God Eater's more unique features is the bullet crafting system that lets players customize ammo with specific elements or damage types. Bullets can also be altered to spread out, home in on a target, or explode on impact.
The front desk contains a list of missions that will be either "Story" based (mandatory) or "Free" (optional). Mission objectives are to defeat all, or very specific Aragami within an arena within the allotted amount of time. Depending on how efficiently the mission is completed, additional rewards can be gained. During battle God Eaters use a unique weapon called a "God Arc" that instantly switches between four weapon types: blade, gun, shield and predator. The player must utilize all four while being mindful of their gauges. The gun form consumes Oracle Points (OP) which are regained from attacking in blade form. The blade form consumes stamina; as does sprinting, jumping and dodging. By devouring an Aragami that is still alive with the predator form, God Eaters can send teammates into a "Burst Mode" called "Link Burst" that temporarily increases their speed, strength and energy regeneration.
The player's health bar and stamina gauge never increase, and there is no armor in the game, but he player will get better and better at bringing down the various Aragami. Each beast has their own set of attacks, tells, behavior, elemental and damage type strengths and weaknesses. To survive the player must learn when to dodge, when to block and when to go in for an attack. Taking advantage of an Aragami's weak points and breaking chunks off of their body is always immensely satisfying. Should the player fall in battle, AI teammates can use "Link Aid" to revive fallen team members at a cost to their own health bars. Up to four teammates and a limited number of items can be taken to each fight. The usefulness of each teammate can vary quite a bit - Sakuya Tachibana for example is an excellent healer, while Kanon Daiba is deliberately programmed to shoot her squad. This disparity of skill between squad members means you will be using some more than others.
A lot of care and artistry went into God Eater's design; the creatures are a visual treat for the eyes and the soundtrack boasts a distinctive style. The amount of character customization is very impressive for a handheld title to boot! The anime cut-scenes and story related skits helped to add much needed breaks in a genre prone to monotony and burn out. Some zones and Aragami were used a bit too often, but not enough for it to become an issue. It is a post apocalyptic world of living weapons and bewildered gods worth giving a try, particularly if Monster Hunter isn't your thing. God Eater offers a very different kind of beast hunting experience.
First posted to videogamegeek.com
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