I don't know much about musical theory, nor am I a musically inclined person. However, I do love to listen to video game soundtracks. Who doesn't? They can be a powerful listening experience in their own right, or be as evocative as the scores composed for film. Each of these posts will feature music tracks from a single game title, or series/franchise in some rare cases.
Composer: Austin WintorySinger: Lisbeth Scott
North American Release Date: March 2012
In Journey, the player controls a robed figure in a vast desert, traveling towards a mountain in the distance.
Wintory worked closely on the soundtrack with sound designer Steve Johnson, as well as the programming team, so the music would dynamically tie in to both the actions of the player and to sound effects caused by nearby game objects. Johnson felt having short pieces of music that looped without reacting to the player would be a "missed opportunity", and wanted to create music that changed while still containing a composed emotional arc. Unlike most games soundtracks, where different songs have different themes for each character or area, Wintory chose to base all the pieces on one theme which stood for the player and their journey, with cello solos especially representing the player. The song that plays over the ending credits was written in five different languages, taken from various historical documents and works of poetry.
Nascence | (Opening Theme)
The Road of Trials | (Area Theme)
Atonement | (Area Theme)
Final Confluence | (Narrative Theme)
Apotheosis | (Narrative Theme)
I was Born for This | (Credits Theme)
"Do not pity me, I was born for this." - Credits
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